honestly i dont even know when the next agent will release at this point, it would make sense that we get another map or some big changes to existing maps before a new agent. i could see getting another initiator before another sentinel considering these chamber changes could shake up the meta enough without having to add another sentinel character
The problem with Chamber being on all the other Sentinels level (excluding Sage in this) is that the other sentinels are both extremely weak. cypher is inherently weak and Killjoy was an originally very powerful agent who was brought down to cypher’s level similar to what’s being done to Chamber now.
As a KJ main I find the Trademark change to be pointless and detrimental to the Sentinel role. This change will just increase the likelihood of future Sentinel agents to be limited by range. I was hoping they would nerf Chamber’s TP and maybe reduce the slow on the Trademark so KJ could at least get unlimited (or increased) range on the alarm bot but looks like that won’t be happening. Sentinel mains are hurting :(.
Holy moly, the one Rendezvous is going to be so weird, no more toss it down and teleport half the map away. The increased range should still allow early engagement but won’t give as much freedom to go super far since your anchor still needs to be safe.
Solid changes! Chamber is more difficult to play now... but still can be strong in the hands of a good player.Finally on par with the rest of the viable agents.
they've done it holy shit. really nice that it took over a year to apply a range restriction to chamber trips as opposed to how long it took for kj alarmbot and turret lol.
I was looking at the clips of the nerf from the article and I still see potential of how he could be used. He'll be usable, but Chamber will feel like a more niche agent now if that makes any sense
The height restrictions are barely a buff and are more a function of how the one-anchor system works. You used to be able to teleport from the ground up to heaven on most sites with one anchor on each; now you can still do that with just the final anchor.
I don’t think it was. killjoys pickrate was never low because of Chamber, it was low because her nerfs were far too aggressive. On maps where her nerfs didn’t cripple her too badly, like Ascent, she still competed with chamber pretty decently. Cyphers pickrate was affected because of Chamber because Cypher is simply a weak agent irregardless.
This is a navi buff. They lose ardiis, who was a beast on chamber and they nerf chamber. Now cned can play jett and farm everyone, suygetsu can go back to playing real sentinels
Rito, after months of trying to balance the guy, decides to outright remove all of his identity and lethality, and just make him uh...a guy with a deagle and an op.
When I read that at first I thought it meant you could just chain tps as fast as you can recall, but I think it’s actually still the same amount of cooldown, like if you tp you can tp again in 40sec (30?) but if you recall it in that time it doesn’t restart the timer.
If I’m reading it right there is only one Rendezvous which lets chamber teleport to it within 26m. So If he tp he can’t go that far anymore. So um yah I think no cooldown is fine.
Especially with only one anchor. If you throw a raze nade or something where you think the anchor is chamber will have to decide between being stuck in his current position or losing tp for the whole round.
While a lot of these nerfs bring Chamber to a better state in Valorant as a whole, am I misunderstanding the TP change as having no effect on his ability to play a hyper aggressive angle, and be untradeable? Seems like he can still have the same impact on a game like pre-nerf Jett, which is what most folks have an issue with. Sure, he can't TP as far, but there's still no counterplay or timing to his aggression. Do I have it wrong?
It absolutely crippled his ability to hold many of the angles he could before. You can’t walk up, gain space get back to safety. Solo hold an aggressive angle on site such as Yellow on icebox will be pretty difficult as you can escape the angle but mo the position overall.
When I read it seems he only has one anchor point now and can teleport only in the range. So chamber can’t tp far away. Sure he might still get a un tradable kill but won’t be relocated to a far location.
The fact that he can't tp to the other side of the map anymore is a goos thing but yeah this doesn't actually stop him from holding aggressive angles. Still think making it so Chamber has to be stationary for 2 or 3 seconds before he can activate his teleport would have been the best nerf.
Love the changes tbh, I could still see him being picked on some maps in some comps but this is a massive change for sure gonna put him way down in priority.
People are saying he's dead but I'm gonna call that he still ends up being one of the more popular ranked Sentinels and likely a good pick in pro play, though likely not must pick every map.
looks like the chamber TP nerf will make it feel more like a slightly further reyna dismiss now. still going to require util to force him out but can be punished much easier at least, good change.
These are great changes. The op and the trademark will let him play how he was initially designed and the tps will make it possible more often to get punished if Chambers are too aggressive on defensive peaks rather than tping to spawn or somewhere safe every time. Chamber will still be really strong, but these changes were really necessary.
Wow they went ham on these changes. They seem massive, but maybe that's because Chamber is massive. Guess we'll have to wait for more data to see how it plays out. Now please make KJ's alarmbot global or at least have more range
before if you tp'ed and fully went through the cooldown, then tried to recall a tp after it would put you through the entire cooldown again. its probably addressing that
The Op fire rate reduction is needed, but I still have no idea why the Headhunter pullout time being incredibly fast still remains. The missed Op shot-> Headhunter headshot at close range value still seems pretty strong and is one of the things I see pros complain about a lot
with the increase in headhunter spread, if you're able to one tap with it after an op shot, then you deserve that kill. It rewards good mechanics which is exactly the niche chamber is supposed to fit in
between Rendezvous and Trademark nerfs they’re REALLY hammering well that he’s supposed to hard hold one area/site (you know, like a sentinel). It may be heavy handed nerfs to some but that’s kind of what was necessitated by chamber’s existence, presence %, and accustomed play style. Really solid changes that will see huge gameplay implications, maybe players and teams like yay and c9 still keep him a bit on some maps but for the majority, he’s moved to sentinel players unless teams have a really good flex entry (think teams like ardiis FPX with zyppan, c9 with leaf + yay, 100T with cryo asuna, and sentinels with zekken tenz).
I don’t know if he’s completely shit. Holding an unreadable angle and having eco help to get an op faster are still strong on paper and he keeps his identity. This is a huge nerf but it’s hard to say how bad this makes him, especially when he was so strong to begin with.
These are fantastic adjustments for both those who dislike Chamber and those who main him. Somehow, Riot was able to effectively nerf the TP without ruining the agent.
Navi is not complaining with cNed as the worlds best Jett and Suygetsu as their sentinel, thats for sure. Liquid might be pleased aswell, although they got great chambers too.
Agent's gutted and I couldn't be happier. Christmas came early this year. On a less biased note, I'm happy about the new teleport mechanic. The range seems somewhat small but having one anchor instead of two is just so much more flexible, and it removes half the headache it is to play him. Having to constantly picking up and dropping them left and right is no fun.
It works like he did when he first released. If it’s on cooldown after a tp, a recall doesn’t reset the timer but you have to wait the same amount of time as if you left it in place.
I misunderstood the tp changes for a buff first and thought he was ok, but after reading it again he's a total garbo, his tp is a Jett dash that can be used in a small area only, his trap is a budget KJ trap and his ult is a slightly better op that can fuck himself or his teammates up, his deagle on save rounds is the only good thing about him now.
30s cooldown after Trademark recall seems like overkill on top of everything else. If the design goal of Trademark is to allow Chamber to watch his own back, it's weird that he's sharing mechanics with KJ, who's entire kit is designed to heavily lock down a single site.
It needs some cooldown, this is a buff from not being able to recall at all. You could always just leave it there. It could probably come down to 20s to match KJ but the cooldown is usually fine because by the time you’re ready to place it again it’s usually close to being up
I think there was a small amount of time between when the trip was placed and when it could trigger, basically preventing using it to clear an angle. It should only matter if you place it very aggressively mid round
How are verticality set ups going to work now? You’d have to place the anchor up high, teleport to it, and then pick it up. The furthest you can put it away from yourself while up there is the placement range. Any vertical off-angle set ups like icebox b-main or on top of breeze pyramids aren’t really viable anymore.
Unlike what a lot of people are reading rn, this hurts most vertical setups. It still works to get up to heaven but overall doesn’t allow for a lot of the wild off angles to total safety setups
I like these changes. I feel like he'll plummet way too much but they've created more ways for them to buff/nerf him in the future with these changes. Basically more levers.
It gives it a little more resiliency to aoe util like raze nade or dart so you can’t just clear the whole site/choke at once. KJ needs a little of this too. Imo the point is you can still one shot it with a gun
I’ve actually just taken a break from playing val just because of how un-fun it was to face chamber. I vowed to come back once he got nerfed, so this news really brightened my day
lol the takes on the changes have been so wild. I think he's still fine, just not viable to 1 trick anymore. He'll be worse on larger maps which is kind of ironic given he's a Sniper specialist agent.
Never understood why chambers trap had global range when functionally it gave the same info as KJ alarm bot. It should have always had a range component to it.
Chamber stocks plummeting faster than FTX
Tarik in shambles
dapr, wippie, suygetsu stocks are on the upswing
I'm not convinced this really changes much about his tp being untradable and obnoxious but I do think it's a pretty solid start.
These are massive changes
They absolutely smoked chamber, maybe he will get slight buffs 3-4 months later.
Crazy but necessary, I think he will still be on other sentinel levels now. + Next agent is due to be a sentinel so a lot more variety in that role
Now they just release a new busted sentinel to get that $10 early unlock fee
honestly i dont even know when the next agent will release at this point, it would make sense that we get another map or some big changes to existing maps before a new agent. i could see getting another initiator before another sentinel considering these chamber changes could shake up the meta enough without having to add another sentinel character
The problem with Chamber being on all the other Sentinels level (excluding Sage in this) is that the other sentinels are both extremely weak. cypher is inherently weak and Killjoy was an originally very powerful agent who was brought down to cypher’s level similar to what’s being done to Chamber now.
Trademark change is the biggest cypher buff!
Being the only agent with global info reach is gonna be huge for maps like breeze
Cypher/KJ players are somewhere smiling
Baby J just rose from his knees at a costco
World is healing
this KJ player was hoping for unlimited trademark range to stay and alarm bot getting the same thing, though :(
Yo I just saw BabyJ rising from his knees at a Costco
As a KJ main I find the Trademark change to be pointless and detrimental to the Sentinel role. This change will just increase the likelihood of future Sentinel agents to be limited by range. I was hoping they would nerf Chamber’s TP and maybe reduce the slow on the Trademark so KJ could at least get unlimited (or increased) range on the alarm bot but looks like that won’t be happening. Sentinel mains are hurting :(.
SMOKIN ON THAT CHAMBER PACK
Holy moly, the one Rendezvous is going to be so weird, no more toss it down and teleport half the map away. The increased range should still allow early engagement but won’t give as much freedom to go super far since your anchor still needs to be safe.
This is way bigger than the jet nerf, Wonder how it looks like cant wait for the leaks.
Au revoir
You mean oh waffle
frérot
Valorant is back.
Tube in icebox just unlocked.
Do we finally get to see cypher and killjoy more in esports after almost a year? It feels like I am dreaming.
Solid changes! Chamber is more difficult to play now... but still can be strong in the hands of a good player.Finally on par with the rest of the viable agents.
I like the Trademark change personally.
Could there be an argument made for Chamber having 2 trips now?
Cypher is unbelievably boring to play tho
Fell to my knees in a Wallmart and started screaming hallelujah
BabyJ?
RIPBOZO smoking that Chamber mains pack
they've done it holy shit. really nice that it took over a year to apply a range restriction to chamber trips as opposed to how long it took for kj alarmbot and turret lol.
which player do yall think will fall off the most from this change?
25% of the immortal leaderboard.
tex
Dicey
unpopular opinion but i think cryo and yay. they're still gonna be superstars, but i can't see either of their teams putting them back on jett duty
speak of the devil
yay cause tenz will be back
Height restrictions being gone and the radius still makes Chamber a strong agent IMO. Still going to be main op agent after the nerf.
But we don't want to delete the agent. I think nerfs are good, as an op sentinels changes seems good
I was looking at the clips of the nerf from the article and I still see potential of how he could be used. He'll be usable, but Chamber will feel like a more niche agent now if that makes any sense
The height restrictions are barely a buff and are more a function of how the one-anchor system works. You used to be able to teleport from the ground up to heaven on most sites with one anchor on each; now you can still do that with just the final anchor.
Wow that’s a major nerf
This was the one thing keeping cypher and KJ players unified.
I don’t think it was. killjoys pickrate was never low because of Chamber, it was low because her nerfs were far too aggressive. On maps where her nerfs didn’t cripple her too badly, like Ascent, she still competed with chamber pretty decently. Cyphers pickrate was affected because of Chamber because Cypher is simply a weak agent irregardless.
HAHAHAHAHAHAHAHAHAHAHA THE WORLD IS FINALLY HEALING
This is a navi buff. They lose ardiis, who was a beast on chamber and they nerf chamber. Now cned can play jett and farm everyone, suygetsu can go back to playing real sentinels
[удалено]
thank mr rito
Rito, after months of trying to balance the guy, decides to outright remove all of his identity and lethality, and just make him uh...a guy with a deagle and an op.
No cooldown after recall? Wut.
I think if you used it to TP, you can recall it for free, no cd. I might be misunderstanding though.
There's still a cool down after he tps but if you don't tp I guess you can just keep placing it down and picking it back up for free...
No CD on putting it back down. The TP CD is us till there.
When I read that at first I thought it meant you could just chain tps as fast as you can recall, but I think it’s actually still the same amount of cooldown, like if you tp you can tp again in 40sec (30?) but if you recall it in that time it doesn’t restart the timer.
I feel like the tp is still really strong
If I’m reading it right there is only one Rendezvous which lets chamber teleport to it within 26m. So If he tp he can’t go that far anymore. So um yah I think no cooldown is fine.
Not being able to use tp after it is destroyed will also have a major effect right?
Especially with only one anchor. If you throw a raze nade or something where you think the anchor is chamber will have to decide between being stuck in his current position or losing tp for the whole round.
They mention it's 15 ->26 and 15 is the current diameter so I assume they are actually referring to diameter.
While a lot of these nerfs bring Chamber to a better state in Valorant as a whole, am I misunderstanding the TP change as having no effect on his ability to play a hyper aggressive angle, and be untradeable? Seems like he can still have the same impact on a game like pre-nerf Jett, which is what most folks have an issue with. Sure, he can't TP as far, but there's still no counterplay or timing to his aggression. Do I have it wrong?
We can’t pretend Chamber pick decision will always boil down to his TP because everyone will need to play attacking side at some point
It absolutely crippled his ability to hold many of the angles he could before. You can’t walk up, gain space get back to safety. Solo hold an aggressive angle on site such as Yellow on icebox will be pretty difficult as you can escape the angle but mo the position overall.
Yeah I think you're right but his tp is in the center of the 26m diameter so you really only have 13m radius to peek and teleport.
When I read it seems he only has one anchor point now and can teleport only in the range. So chamber can’t tp far away. Sure he might still get a un tradable kill but won’t be relocated to a far location.
The fact that he can't tp to the other side of the map anymore is a goos thing but yeah this doesn't actually stop him from holding aggressive angles. Still think making it so Chamber has to be stationary for 2 or 3 seconds before he can activate his teleport would have been the best nerf.
I wonder if teams will be able to figure out common anchor positions and will use lineups to effectively eliminate his ability to TP within a round
100% they will. We're about to witness an arms race between Chamber setups and Sova lineups.
This is huge. I just don't know how to feel about the trademark range nerf yet, so it is now just a KJ alarmbot? I guess it's good news for Cypher?
It’s also good for KJ because it’s at least on par with her stuff rather than being an almost objectively better version for info gathering
Love the changes tbh, I could still see him being picked on some maps in some comps but this is a massive change for sure gonna put him way down in priority.
God is good.
get fucked chamber mains
Lmao they actually kneecapped him after a whole year
Op goes back to Jett
People are saying he's dead but I'm gonna call that he still ends up being one of the more popular ranked Sentinels and likely a good pick in pro play, though likely not must pick every map.
LETS GO LETS FUCKING GO LETS GOOOOOOOOOOOOOOOOOOO
Cypher mains smoking that chamber pack now LETS GOOO
looks like the chamber TP nerf will make it feel more like a slightly further reyna dismiss now. still going to require util to force him out but can be punished much easier at least, good change.
These are great changes. The op and the trademark will let him play how he was initially designed and the tps will make it possible more often to get punished if Chambers are too aggressive on defensive peaks rather than tping to spawn or somewhere safe every time. Chamber will still be really strong, but these changes were really necessary.
Wow they went ham on these changes. They seem massive, but maybe that's because Chamber is massive. Guess we'll have to wait for more data to see how it plays out. Now please make KJ's alarmbot global or at least have more range
With how big some of the maps are getting, it’s hard to even place her kit well on a single site.
They should revert her old nerfs that massacred her and please do something to cypher. PLEASE.
There is a typo in this, it should be diameter 26 not radius. The distance is extremely small that he can tp to
Nerfs aside I really like how they changed his TP. New design seems way more healthy
Hopefully all this doesn't result in a triple initiator meta or something
Well there wouldnt be a need for that because the triple initiator thing was started to root out chamber’s aggro positions right?
Much like the jett dash change...
Am I the only one who thinks cypher and kj are more annoying to play against than a good chamber ?
god finally let's goooo
before if you tp'ed and fully went through the cooldown, then tried to recall a tp after it would put you through the entire cooldown again. its probably addressing that
He’s basically a KJ from wish now.
good changes but I feel like Chamber will still be really good
The Op fire rate reduction is needed, but I still have no idea why the Headhunter pullout time being incredibly fast still remains. The missed Op shot-> Headhunter headshot at close range value still seems pretty strong and is one of the things I see pros complain about a lot
I mean, he is getting nerfed pretty hard.
with the increase in headhunter spread, if you're able to one tap with it after an op shot, then you deserve that kill. It rewards good mechanics which is exactly the niche chamber is supposed to fit in
Might be downvoted, but headhunting spread being wider after the 2nd shot means it's higher skill ceiling.
yeh this is one of the broken things in his kit. interesting that they are not nerfing it
they didn’t touch the headhunter pullout speed because that is one of the only scenarios it’s used in
cypher and kj players laughing
yay still plays a sick jett, and he was nicknamed "El Diablo" when chamber didn't even exist.
I love how riot is being smart with balance changes, we will have to see how his E plays now but it looks a lot better.
he's still annoying to play but with these changes it leveled the playing field
Finally fucking trip nerf
Cool nerfs tbh. I like them, and they are pretty justified. Still gonna play him for the headhunter tho, that shit's awesome
100 credits headhunter would be a nice change now in addition to these ones. Headhunter was never the problem with chamber.
The new tp still sounds strong to me... no cooldown after recall, do I understand correctly? Or what.
No extra cooldown on recalling after tping and you only have a single anchor, so not that strong
Holy shit they killed him lol. Just the TP nerfs would've been enough imo.
Rip chamber
between Rendezvous and Trademark nerfs they’re REALLY hammering well that he’s supposed to hard hold one area/site (you know, like a sentinel). It may be heavy handed nerfs to some but that’s kind of what was necessitated by chamber’s existence, presence %, and accustomed play style. Really solid changes that will see huge gameplay implications, maybe players and teams like yay and c9 still keep him a bit on some maps but for the majority, he’s moved to sentinel players unless teams have a really good flex entry (think teams like ardiis FPX with zyppan, c9 with leaf + yay, 100T with cryo asuna, and sentinels with zekken tenz).
Should have reworked him, it was obvious they couldn't nerf him without making Chamber shit
I don’t know if he’s completely shit. Holding an unreadable angle and having eco help to get an op faster are still strong on paper and he keeps his identity. This is a huge nerf but it’s hard to say how bad this makes him, especially when he was so strong to begin with.
These are fantastic adjustments for both those who dislike Chamber and those who main him. Somehow, Riot was able to effectively nerf the TP without ruining the agent.
Navi is not complaining with cNed as the worlds best Jett and Suygetsu as their sentinel, thats for sure. Liquid might be pleased aswell, although they got great chambers too.
Am I reading this incorrect or is this kind of a buff?
You're reading it incorrectly
It’s really not a buff. Anything that looks like it is mostly just to make single anchor not as much of a nerf.
Agent's gutted and I couldn't be happier. Christmas came early this year. On a less biased note, I'm happy about the new teleport mechanic. The range seems somewhat small but having one anchor instead of two is just so much more flexible, and it removes half the headache it is to play him. Having to constantly picking up and dropping them left and right is no fun.
RIP Yay
You must have only started watching valorant in 2022 lol
nah yay could play anything tbh, chamber wasnt even there when he started being #1
Yay fade bout to shock the world.
Yay could literally play a sentient fart and it wouldn't matter, be fr
Bro they straight up murdered chamber, what are these nerfs
Why do the Simpsons come into my mind.
Crazy how hard he's been gutted here but I still think it makes him equally as strong as the other sentinels, not miles worse.
I am actually so excited for a meta change. everything about this is so good
Nature is healing
What's the current max distance between his tp anchors? Trying to judge how much of a nerf 26m is.
It was 37.5 meters between anchors and the TP radius was 7.5. So you could be about 41m away before max.
I don't understand the no cool down part? so after u tp once u can basically recall it and peak the same angle and tp back?
No I think its addressing how in current patch when you don't tp but recall the rendezvous you get hit with a cooldown
It works like he did when he first released. If it’s on cooldown after a tp, a recall doesn’t reset the timer but you have to wait the same amount of time as if you left it in place.
I understand it as you can recall the anchor whenever but still need to wait 30s to use it again
God Navi is going to be unstoppable aren't they, especially if Zypaan is willing to(and it seems like he is) take up more initiators outside of Kay/O
finally, finally, the ult's fire rate is nerfed. that thing was faster than a scout with the damage of an awp
The madmen did it, they finally gave an actual Chamber nerf
lmao he got kneecapped
I misunderstood the tp changes for a buff first and thought he was ok, but after reading it again he's a total garbo, his tp is a Jett dash that can be used in a small area only, his trap is a budget KJ trap and his ult is a slightly better op that can fuck himself or his teammates up, his deagle on save rounds is the only good thing about him now.
30s cooldown after Trademark recall seems like overkill on top of everything else. If the design goal of Trademark is to allow Chamber to watch his own back, it's weird that he's sharing mechanics with KJ, who's entire kit is designed to heavily lock down a single site.
It needs some cooldown, this is a buff from not being able to recall at all. You could always just leave it there. It could probably come down to 20s to match KJ but the cooldown is usually fine because by the time you’re ready to place it again it’s usually close to being up
They nerfed him a lot, but i feel like in the wrong areas.
Amazing. Now give Astra her 5th star back and Brim his 2nd stimmy
The rendevous change doesn't stop Chamber from holding aggressive angles while still being safe.
Yes, which is what his identity was. This should further push him towards being good at that and just that.
What does arm time mean? Equipping time?
I think there was a small amount of time between when the trip was placed and when it could trigger, basically preventing using it to clear an angle. It should only matter if you place it very aggressively mid round
suddenly chamber looking a lot like my dad
Cypher owns global info once more baby
When does this go live? Can’t wait to play on this patch
They need to need him more
Based
I think teams will try to bait chamber tp early more often knowing that he is basically no longer a threat later in the round
lol he will have it without cooldown as long as it is not destroyed....
How are verticality set ups going to work now? You’d have to place the anchor up high, teleport to it, and then pick it up. The furthest you can put it away from yourself while up there is the placement range. Any vertical off-angle set ups like icebox b-main or on top of breeze pyramids aren’t really viable anymore.
Unlike what a lot of people are reading rn, this hurts most vertical setups. It still works to get up to heaven but overall doesn’t allow for a lot of the wild off angles to total safety setups
Nice
Can't wait to play! Amazing and necessary nerfs for the game :). He is still viable imo.
I still want to see Suygetsu on Chamber again, even after these nerfs.
Yaay crying in corner
🦀 Chamber is Dead? 🦀
I like these changes. I feel like he'll plummet way too much but they've created more ways for them to buff/nerf him in the future with these changes. Basically more levers.
It gives it a little more resiliency to aoe util like raze nade or dart so you can’t just clear the whole site/choke at once. KJ needs a little of this too. Imo the point is you can still one shot it with a gun
welcome back jett
Baby J stocks rising ?
I’ve actually just taken a break from playing val just because of how un-fun it was to face chamber. I vowed to come back once he got nerfed, so this news really brightened my day
Interesting to see how it's gonna work in actual play.
Oof the nerfs sound pretty extreme. Mained chamber for the most part since he came out, I’m gonna miss playing him.
I know it’s was about time but chamber was a fun agent to play regardless of the frustration of playing vs him, way more fun than cypher or KJ lol.
Might as well just delete chamber at this point
Ohhhhhh yeahhhhhh valorant is great again!
Wow bye chamber was fun sorta while it lasted.
lol the takes on the changes have been so wild. I think he's still fine, just not viable to 1 trick anymore. He'll be worse on larger maps which is kind of ironic given he's a Sniper specialist agent.
Wow
As a cypher one-trick, I am not sure how I feel about Chamber’s nerfs.
Good
As long as he has his get out of jail free card, he will remain a strong pick. At least in ranked. Just look at jett.
Am I the only one who doesn’t think this changes things? He’s still untradeable
About fucking time
Smoking that chamber main pack.
Never understood why chambers trap had global range when functionally it gave the same info as KJ alarm bot. It should have always had a range component to it.